文化大學機構典藏 CCUR:Item 987654321/30337
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    jsp.display-item.identifier=請使用永久網址來引用或連結此文件: https://irlib.pccu.edu.tw/handle/987654321/30337


    题名: 透過電子商務遊戲化策略提昇 客戶忠誠度之研究:以印尼客戶為例
    Increasing the customer loyalty in e-commerce by using gamification strategy: case study for Indonesia customers
    作者: 林永順
    Siswanto, Enrico
    贡献者: 全球商務碩士學位學程碩士班
    关键词: Indonesia
    e-commerce
    gamification
    innovation orientation
    e-satisfaction
    e-loyalty
    日期: 2015-06
    上传时间: 2015-08-20 15:18:51 (UTC+8)
    摘要: E-commerce is still has potential market especially in Asia-Pacific. As the emerging market, Asia-Pacific is becoming the largest in E-commerce market because their large populations become first time online buyers. Indonesia took the second highest B2C E-commerce growth in the world. It caused a tough competition between local and international e-commerce companies and to keep customers loyalty become a challenge for the e-commerce industries in Indonesia. The purpose of this study is to find out the relation between application of gamification strategy and customer satisfaction and loyalty in e-commerce. There are 3 main variables in this study: innovation orientation (gamification), e-satisfaction, and e-loyalty. A Likert scale survey was conducted to internet users in Indonesia who bought something from internet. The results from this study indicate a positive relationship between innovation orientation (gamification) and e-satisfaction. There is also positive relationship between e-satisfaction and e-loyalty, innovation orientation and e-loyalty, and indirect effect between innovation orientation and e-loyalty through e-satisfaction. Finally, e-commerce companies can consider this strategy to increase their customer’s loyalty.
    显示于类别:[全球商務學位學程] 博碩士論文

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