文化大學機構典藏 CCUR:Item 987654321/30337
English  |  正體中文  |  简体中文  |  Items with full text/Total items : 46962/50828 (92%)
Visitors : 12448546      Online Users : 660
RC Version 6.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version


    Please use this identifier to cite or link to this item: https://irlib.pccu.edu.tw/handle/987654321/30337


    Title: 透過電子商務遊戲化策略提昇 客戶忠誠度之研究:以印尼客戶為例
    Increasing the customer loyalty in e-commerce by using gamification strategy: case study for Indonesia customers
    Authors: 林永順
    Siswanto, Enrico
    Contributors: 全球商務碩士學位學程碩士班
    Keywords: Indonesia
    e-commerce
    gamification
    innovation orientation
    e-satisfaction
    e-loyalty
    Date: 2015-06
    Issue Date: 2015-08-20 15:18:51 (UTC+8)
    Abstract: E-commerce is still has potential market especially in Asia-Pacific. As the emerging market, Asia-Pacific is becoming the largest in E-commerce market because their large populations become first time online buyers. Indonesia took the second highest B2C E-commerce growth in the world. It caused a tough competition between local and international e-commerce companies and to keep customers loyalty become a challenge for the e-commerce industries in Indonesia. The purpose of this study is to find out the relation between application of gamification strategy and customer satisfaction and loyalty in e-commerce. There are 3 main variables in this study: innovation orientation (gamification), e-satisfaction, and e-loyalty. A Likert scale survey was conducted to internet users in Indonesia who bought something from internet. The results from this study indicate a positive relationship between innovation orientation (gamification) and e-satisfaction. There is also positive relationship between e-satisfaction and e-loyalty, innovation orientation and e-loyalty, and indirect effect between innovation orientation and e-loyalty through e-satisfaction. Finally, e-commerce companies can consider this strategy to increase their customer’s loyalty.
    Appears in Collections:[English Program of Global Business] Thesis

    Files in This Item:

    File Description SizeFormat
    index.html0KbHTML304View/Open


    All items in CCUR are protected by copyright, with all rights reserved.


    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - Feedback