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    請使用永久網址來引用或連結此文件: https://irlib.pccu.edu.tw/handle/987654321/51511


    題名: 景觀美質評估應用之研究-以智慧型手機之虛擬遊戲空間場景為例
    Research of the Scenic Beauty Estimation Application-A Case Study of Virtual Game Places of Smart Phone
    作者: 張順瑜
    貢獻者: 景觀學系
    關鍵詞: 虛擬空間
    電子遊戲
    景觀偏好
    美質評估
    virtual space
    video games
    landscape preference
    beauty evaluation
    日期: 2022
    上傳時間: 2023-03-10 14:00:06 (UTC+8)
    摘要: 隨著科技日新月異,電腦軟硬體越來越進步,我們可以透過電腦完成通訊、購物、教育、娛樂以及繪圖等。而虛擬空間與空間模擬技術的出現,使繪圖創作上可以擺脫傳統二維平面的限制,跳脫物理框架,大膽地去嘗試各種組合,製作出趨近於真實空間的空間場景穰使用者感受。這項技術除了運用在繪圖上,也被廣泛使用在電子遊戲中,電子遊戲的推廣與普及也讓一般民眾能輕鬆且直接的體驗虛擬空間。
    在文獻回顧中,已有許多學者使用景觀美質評估法(Scenic Beauty Estimation,簡稱SBE)去評估真實空間,像是海岸、山坡地、都市公園等,鮮少有對虛擬空間的評估。因此本研究選擇了兩款具有3D空間的手機遊戲,對這兩款遊戲的場景截圖,總共截圖了25張照片,並使用網路問卷的方式操作SBE法,探討受測者對虛擬空間的關係,不同的受測者背景是否會對虛擬空間偏好產生差異,以及空間元素對偏好的影響。
    問卷調查總共回收了348份資料,其中包含了受測者的基本背景,像是性別、年齡、職業、是否為設計科系的學生、是否修習過美質相關的課程和有無玩過這兩款遊戲等,以及受測者對25張照片的偏好感受。
    其研究結果指出,SBE法一樣可以評估虛擬空間,而且不同的基本背景大部分不會對空間偏好產生差異,只有在年齡的不同、職業的不同和有無玩過這兩款遊戲上會產生差異。並且當遊戲空間中,植栽元素的喬木面積比例越高時,將會提高受測者對空間的偏好,因此在日後製作遊戲場景時可以依此為依據,提高植栽的面積比例與其空間元素做協調,進而增加觀測者對遊戲空間的偏好感受。

    With the rapid development of technology and the advancement of computer software and hardware, we can complete communication, shopping, education, entertainment and drawing through computers. The emergence of virtual space and space simulation technology enables drawing creation to get rid of the limitations of traditional two-dimensional planes, escape from the physical framework, and boldly try various combinations to create space scenes that are close to real space. This technology is not only used in drawing, but also widely used in video games. The promotion and popularization of video games also allow ordinary people to experience virtual space easily and directly.
    In the literature review, many scholars have used the Scenic Beauty Estimation (SBE) to evaluate real spaces, such as coasts, hillsides, urban parks, etc. There are few evaluations of virtual spaces. Therefore, this study selected two mobile games with 3D space, took screenshots of the two games, a total of 25 photos, and used the online questionnaire to operate the SBE to explore the relationship between the subjects and the virtual space, whether different subject backgrounds will have differences in virtual space preferences, and the impact of spatial elements on preferences.
    A total of 348 data were collected from the questionnaire, which included the basic background of the subjects, such as gender, age, occupation, whether they were students in the department of design, whether they had taken courses related to beauty and quality, whether they had played these two games, etc., as well as their preference for 25 photos.
    The results of its research point out that the SBE can also evaluate virtual space, and most of the different basic backgrounds will not have differences in spatial preferences, only differences in age,occupation and whether they have played these two games will produce differences. And when the proportion of the area of trees in the game space is higher, it will increase the preference of the subjects for space. Therefore, when making game scenes in the future, it can be used as a basis to increase the area proportion of planting and its space elements. Coordinate, and then increase the observer's preference for the game space.
    顯示於類別:[景觀學系所] 博碩士論文

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