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    請使用永久網址來引用或連結此文件: https://irlib.pccu.edu.tw/handle/987654321/41867


    題名: How does gamification improve user experience? An empirical investigation on the antecedences and consequences of user experience and its mediating role
    作者: Hsu, CL (Hsu, Chia-Lin)
    Chen, MC (Chen, Mu-Chen)
    貢獻者: 企業管理學系暨國際企業管理研究所
    關鍵詞: BUSINESS-TO-BUSINESS
    TECHNOLOGY ACCEPTANCE MODEL
    MULTIPLE-ITEM SCALE
    BRAND EQUITY
    PERCEIVED VALUE
    SOCIAL NETWORKING
    CUSTOMER VALUE
    CONSUMER PERCEPTIONS
    ADOPTION INTENTION
    SERVICE QUALITY
    日期: 2018-07
    上傳時間: 2019-01-17 13:51:50 (UTC+8)
    摘要: Given the growing commercial importance of the "user experience", better application of gamification. Thus, this study aims at exploring the antecedents and consequences of user experience and its mediating role in an online gamification context. Specifically, this study uses structural equation modeling to test the causal relationships among perceived mobility, utilitarian and hedonic features, user experience, perceived benefits (self benefit and social benefit), types of perceived value (information value, experiential value, social value, and transaction value), and brand equity (perceived quality, brand loyalty, brand associations, and brand trust) in an online gamification context. Results show that perceived mobility has a significant impact on utilitarian and hedonic features, while perceived mobility and utilitarian and hedonic features influence user experience, which in turn, affects perceived benefits, types of perceived value, and brand equity. Additionally, the mediating effect of user experience is also confirmed in this study. In summary, the findings of this study can help website managers improve their users' perception of benefits, value, and brand equity more effectively and act as a guide to research and development (R&D) of gamification to obtain competitive advantage in the online context.
    顯示於類別:[企業管理學系暨國際企業管理研究所] 期刊論文

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