文化大學機構典藏 CCUR:Item 987654321/40405
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    jsp.display-item.identifier=請使用永久網址來引用或連結此文件: https://irlib.pccu.edu.tw/handle/987654321/40405


    题名: 金融科技產業數位學習模式之探討 以AI人工智慧觀點進行分析
    The Research Into The E-Learning Mode of FinTech IndustryTo Analysis by Artificial Intelligence (AI)
    作者: 劉濬墉
    贡献者: 企業實務管理數位碩士在職專班
    关键词: 數位學習
    擴增實境
    金融科技產業
    人工智慧
    資訊系統成功模式
    期望確認理論
    溝通行動理論
    e-Learning
    augmented reality
    fintech
    artificial intelligence
    information systems success model
    expectation-confirmation theory
    theory of communicative action
    日期: 2018
    上传时间: 2018-07-31 13:46:23 (UTC+8)
    摘要: 隨著網際網路及行動科技的全面普及,傳統數位學習(e-Learning)模式可藉由人工智慧(Artificial Intelligence, AI)以及擴增實境(Augmented Reality, AR)所展現的情境,透過互動介面以不同的操作方式、視角、感受與體驗,再佐以多媒體內容以及生動的互動模式,表達知識領域與引領金融科技(Fintech)產業員工進行差異化學習。

    早在1989年由Brown, Collins, and Duguid提出情境式學習(Situated Teaching)的概念。強調學習是發生於建構知識的情境過程中,知識學習應在學習情境與活動中進行。跟傳統填鴨式教育相比,情境式學習是從學習者為中心出發讓其置身於教學情境中,透過探索、思考及一系列的互動與回饋來參與學習活動,也透過上述方式解決問題並進一步建構出自身的能力。

    隨著科技的進步,運用擴增實境(Augmented Reality, AR)這類新科技來建造學習情境的技術越發成熟且完成度也越來越高,不僅強化學習內容也擴增了深度與廣度,透過AR數位學習的情境確實能潛移默化提升學習成效。以近年造成熱潮的寶可夢遊戲(Pettine, 2017)或是全球家具巨擘的瑞典IKEA,都透過AR擴增實境技術實際運用在商業活動並且得到廣大迴響。

    本研究可使金融科技產業學員利用AR數位學習促使其相關產業知識及技能上更臻成熟,並且內化成為員工的潛意識隨時可運用的技能,以及進一步提出創新思維及做法以創造新的企業價值。
    With the advancement of technology, traditional e-Learning model may demonstrate the realm of knowledge and proceed to differentiate learning by means of the scenario of Artificial Intelligence (AI) and Augmented Reality (AR) via interactive interface in various operating methods, angle, perception and experience, and then with the help of multimedia content and active interactive model.

    Modern education emphasizes on learning to occur in the process of constructing knowledge scenario and knowledge learning should proceed in the learning scenario and activity. As compared with the traditional spoon feeding education, scenario model learning is initiated from the learner as the center allowing one involved in the educating scenario in the learning activity through exploring, thinking and a series of interaction and feedback and also through above mentioned model to solve problem and further construct individual capability.

    In recent years the popular upsurge of the Pokemon game or the global Swedish giant IKEA, have expanded the AR (Augmented Reality) technique to implement in the commercial activity and obtained wide response. This thesis expects students of the financial technological industry to make use of AR digital learning to promote the related industry knowledge and technique to become more mature and internally strengthen so as to make it the unconsciously applicable technique for the employees, and further on to provide innovative thinking and methods to create new value for the enterprise.
    显示于类别:[企業實務管理數位碩士在職專班] 博碩士論文

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