摘要: | 將動漫的特徵轉移到繪畫藝術時,到底會產生什麼呢?針對此研究課題,筆者特以後現代受日本動漫影響的繪畫創作脈絡及美學作為撰寫本論文的主軸,再仔細地將脈絡與美學間之關聯性加以解剖分析之後,用以印證自我繪畫創作的合理性。在此,筆者借陸蓉之(1951-)在2004年於臺北當代藝術館策畫的「虛擬的愛」展覽所提出的動漫美學(Animamix)一詞,以及根據日本學者東浩紀(Azuma Hiroki, 1971-)所著的《動物化的後現代─御宅族如何影響日本社會》(動物化するポスモダン─オタクから見だ日本社会)一書當中提及的「擬像論」,借其「擬像」(Simulacres)一詞,來指稱這些受日本動漫影響的簡練藝術風格,並以此作為本研究的核心詞彙。
本研究除了著手於動漫美學繪畫的脈絡歸納之外,亦針對「動漫美學」及「可愛要素」的分析,同時也是對電腦繪圖(Computer Graphic)的繪畫創作形式所做的一項研究。筆者從近幾年藝術博覽會展出的作品中發現電腦繪圖尚未成為藝術市場上的常見媒材,明明是有大量的數位裝置及攝影,或是數位版畫,但電腦繪圖廣泛運用於應用美術的創作卻沒在當代繪畫藝術的領域中發光發熱,這確實讓筆者深感不解。電腦繪圖的繪畫性本質實與傳統繪畫創作相同,其中的差別性只在於所使用的媒材不同罷了。故筆者會以自身的繪畫創作來討論電腦繪圖創作的作法與其所具有的繪畫性。
When the animation feature is transferred to the art of painting, in the end what will produce it in the end? For this research, the author especially takes sequence and esthetics of postmodern painting creation influenced by Japanese animation as the writing spindle of this paper, and then after carefully analyzing the correlation between sequence and esthetics, proves the rationality of self-painting. Here, I borrow the term, Animamix raised by Jung-Chih (1951-) in the "Fiction Love" exhibition planned in 2004 Museum of Contemporary Art, Taipei, and according to “Simulacres Theory” 動物化するポスモダン─オタクから見だ日本社会written by Japanese Azuma Hiroki (1971-), by means of the word “Simulacres”, to refer those concise art style affected by Japanese anime, and as a core vocabulary of this study.
In this study, in addition to working in inducing the sequence of Animamix painting, and analysis for the “Animamix” and “cute factor”, also is a study made to the Computer Graphic, a painting form. I found that in recent years, Computer Graphic in the works displayed in the Art Fair has not yet become common medium in arts market; obviously there are a large number of digital devices and photographic or digital prints, but Computer Graphic widely used in applications art creation does not shine in the field of contemporary art of painting. This indeed makes me deeply puzzled. The painting nature of Computer Graphic is same as traditional painting; their difference is only in different mediums used. Therefore, I would use my own painting to discuss the creative practice and picturesque nature of Computer Graphic. |