文化大學機構典藏 CCUR:Item 987654321/2601
English  |  正體中文  |  简体中文  |  Items with full text/Total items : 47249/51115 (92%)
Visitors : 14162789      Online Users : 621
RC Version 6.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version


    Please use this identifier to cite or link to this item: https://irlib.pccu.edu.tw/handle/987654321/2601


    Title: How to know and choose online games: Differences between current and potential players
    Authors: Teng, Ching-I;Lo, Shao-Kang;Wang, Pe-Cheng
    Contributors: 國貿系
    Date: 2007
    Issue Date: 2009-11-09 09:29:44 (UTC+8)
    Abstract: This study investigated how different adolescent players acquire game information and the criteria they use in choosing online games and found that (1) current players generally use comprehensive information sources more than potential players do; (2) current players rely on free trials and smooth display of motion graphics as choice criteria more than potential players do; (3) potential players rely on the look of advertisements more than current players do; (4) both current and potential players most likely use word-of-mouth and gaming programs on TV as information sources; and (5) endorser attractiveness is ranked the least important among six choice criteria by both current and potential players.
    Relation: CYBERPSYCHOLOGY & BEHAVIOR Volume: 10 Issue: 6 Pages: 837-840
    Appears in Collections:[Department of International Trade 7 Graduate Institute of International Trade ] periodical articles

    Files in This Item:

    There are no files associated with this item.



    All items in CCUR are protected by copyright, with all rights reserved.


    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - Feedback