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    請使用永久網址來引用或連結此文件: https://irlib.pccu.edu.tw/handle/987654321/24603


    題名: 使用字謎遊戲於專業術語之學習
    Using Anagram Solution on Technical Terms Learning
    作者: 洪毓謙
    貢獻者: 資訊管理學系
    關鍵詞: 專業術語 technical terms
    字謎遊戲 scrabble words game
    遊戲學習 game-based learning
    日期: 2013
    上傳時間: 2013-03-21 13:58:35 (UTC+8)
    摘要: 以單字字母變換順序的英文文字拼字遊戲叫作“字謎遊戲”,也稱為“回文遊戲”。字謎遊戲有利於字彙的學習,並風行美國超過六十年,對於非以英文為母語國家的英語學習者而言,如何運用數位學習方式來增進學習英語的效率是一個被熱烈探討的議題,而如何強化大學生在其專業領域上之英語專業術語的學習亦是一重要的研究課題。
    由於學習者對於英文專業術語的記憶障礙,或是發生遺漏單字的部分字母情形,或是難以決定其字母順序的排列,故本研究試著給學習者一些打亂字母順序的專業術語,讓使用此線上字謎遊戲的學習者試著排列出正確的字母順序。
    本論文以企業資源規劃專業術語之學習為例,旨在探討如何增進學習者對於專業術語之熟練度。本研究採用遊戲式學習方式,設計一套英文專業術語的字謎遊戲做為輔助學習。學習者透過線上字謎遊戲,在遊戲的過程中,做專業術語之字母順序的排列練習。
    實驗結果顯示,使用線上字謎遊戲的學習可以提升企業資源規劃英文專業術語的學習成效。對於原學習成就低的學習者而言,使用本論文所提出的線上字謎遊戲做為輔助學習後,其進步幅度相較於原學習成就高的學習者之進步幅度有顯著差異。本研究並對於使用此遊戲學習方式的學習者進行使用滿意度問卷之調查,探討學生對於線上字謎系統使用觀感以及對專業術語的認知程度,期許能提供參考予更多後續研究。

    Scrabble word game aims to let the players find correct words by considering the proper ordering of all letters in a word. Scrabble word game conducive to learning vocabulary, and popular in the United States for more than sixty years. For non-English-speaking countries, English learners, the use of digital learning how to enhance the efficiency of learning English is an popular discussion topics and how to strengthen the learning of English technical terms for college students in their fields of expertise is also an important research topic.
    As learners have memory disorders of English technical terms, occurs miss some of the letters in a word, or difficult to determine its letters sequence arrangement. We give the learners some chaos rows of technical terms, and allowed the learners to recover the original word.
    The purpose of this study is to explore how to improve the proficiency of learners learning technical terms for enterprise resource planning courses. Design a set of the English technical terms scrabble words game as a secondary learning. Learners through this game, take practice in technical terms put in order during the game.
    The experimental results show that, the use scrabble words game learning can enhance the effectiveness of enterprise resource planning learning English technical terms. For the original low learning achievement of learners, after this game as a secondary learning, its rate of progress compared to the original learning achievement of learners is a significant difference in the rate of progress. The purpose of this study is to discover the learners use this game for satisfaction questionnaire survey, and to Explore students use for scrabble words game perception as well as the level of knowledge of technical terms, hopes to provide a reference to more follow-up study.
    顯示於類別:[資訊管理學系暨資訊管理研究所 ] 博碩士論文

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